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PLAY - Exploring the UX Dimensions of Game Design

25/08/2008

 

Next 29th of August at 5.30 pm di8it and Use8 - The User Experience Society present "PLAY"

PLAY will go beyond simple usability issues exploring different dimensions of User Experience that make games enjojable. Speaking:

 - Serco Games Research"Playability and enjoyment of game development"

- Blast! Entertainment "UX Video Games Design for the young audience"

- BlackRock Studio "PURE and the demands of a mass-market audience"

 

Open panel discussion: University of Sussex, Portsmouth University, Blast Theory, Relentless

 

 Showcases:

- Locomatrix: Locomatrix, the platform that let you play games using GPS on your mobile phone, aims to redesign the mobile games industry by making it possible to play games on screen by moving around in real-life.

- Pure: Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure takes off-road racing to a new level.

- C-shock: Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure takes off-road racing to a new level.

Use8 events are informal and tend to create an open atmosphere conducive to discussion and networking. A good mix of creative businesses, professionals and students are expected to attend.

You can get more information and book your place now at www.use8.net

 

 

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